

– LICH’S EYE BULLETS = grants a free synergy upon taking some tear modifiers (brimstone, tech x, jacob’s ladder, flak bullets, haemolacria, etc) – it only happens once – HAZMAT SUIT = grants invulnerability to all types of creep and fire (spawned by enemies, not fireplaces)
Enter the gungeon silver bullets full#
– FULL METAL JACKET = automatically uses one blank if you are about to take projectile damage, preventing it + 1 armor – NANOMACHINES = grants two pieces of armour upon pickup, grants a piece of armour every 4 times damage is taken – STUFFED STAR = upon use, grants 10 seconds of invulnerability – MONSTER BLOOD = taking damage spawns a pool of yellow creep, health up – GALACTIC MEDAL OF VALOR = + 30% damage to bosses – LIQUID VALKYRIE = slows enemy projectiles by 20% – BLOODY EYE = slows enemy projectiles by 15% – BLANK COMPANION RING = all active items trigger a blank on use – BULLET IDOL = if you take damage, all enemies are damaged – ARMOR OF THORNS = all enemies receive damage upon touching you + 1 armor – UNITY = damage up for each item held (updates on new floor or when collecting another dmg up) – GUNDROMEDA STRAIN = reduces the health of all enemies (maybe too OP) – BROCCOLI = damage and speed up, little chance to negate damage – SHADOW BULLETS = chance to shoot an extra tear – BATTERY BULLETS = chance to shoot electrified tears – SILVER BULLETS = + 25% damage to bosses, *2 damage to champions – VORPAL BULLETS = chance to shoot a very powerfull tear – HEAVY BULLETS = damage up, shotspeed down, knocback multiplier and bigger tears – FAT BULLETS = damage up and tears down, bigger tears and knockback multiplier – ROCKET-POWERED BULLETS = damage and tears up, shot speed way up – PLATINUM BULLETS = permanent 0.01 damage up with each kill – RIDDLE OF LEAD = damage, speed and health up, can negate damage when at 1 heart or less – COOLANT LEAK = sprays water forward and cannot be obtained by other Gungeoneers – DISARMING PERSONALITY = 2 coin shop discount – TRUSTY LOCKPICKS = 50% chance of opening locked chests and doors – SUPPLY DROP = spawns 3 batteries and two random pick ups – Para robar, ponte al lado del item que quieras y activa uno de los cuatro objetos mencionados abajo – Cada vez que robes algo de una tienda, tu maldición aumentará 1 punto – Si algunos sprites no cargan, reiniciar el juego debería solucionarlo – La Convicta comienza con Lusty Blood en vez de Bloody Lust, porque, de lo contrario, sería literalmente Sansón pero con un Molotov – Y algunos otros detalles de los cuales ni me acuerdo :v – 1 nueva carta (5% de probabilidad de aparecer) – 8 nuevos personajes: el Marine, la Convicta, la Cazadora, el Piloto, el Robot, la Bala, el Pistolero y la Paradoja – 117 items del ETG (algunos nuevos y otros reemplazados, lista completa abajo) Muchísimo contenido del Enter the Gungeon ahora en la Workshop del Isaac. – To steal, stand next to the item you want and activate one of the four items listed below – Each time you steal something from shops, your curse is increased by 1 – If some sprites don’t load, just restart the game – The convict starts with Lusty Blood instead of Bloody Lust, because, otherwise, she would be literally Samson but with a Molotov – And some other minor details I forgot lol – 8 new characters: the Marine, the Convict, the Hunter, the Pilot, the Robot, the Bullet, the Gunslinger and the Paradox – 117 items from ETG (some new and others replaced, see full list below) A lot of content from Enter the Gungeon now in Isaac’s workshop. Will happily buy them from shops and feel good about it.Last revision: 23 Jul, 2020 at 00:01 UTC (14) Over all they're super useful and any time I find them I want to pick up as much curse as I reasonably can as quickly as possible. My only real complaint about these is the boss damage cap, which means even with these you still often don't want to reach 7+ curse, as cursed bosses are considerably more dangerous and these don't actually help much against them on their own (Though combined with Cursed Bullets, Platinum Bullets and a few other damage up mods, you might be able to hit a thousand damage with some of the high hit damage weapons). Most of the time you probably won't get more than maybe 10% damage up, if that, from it. That's good! But then you realize that cursed bullets are already +100% damage on their own at that point, and that's as absurdly good as the synergy ever gets. So even if you started the run at max curse with the synergy, you could only reasonably get about 200-ish curse kills, which equates to +50% damage. At Curse 10+, there's a 50% chance of enemies being cursed. Over an average run you kill maybe 400 enemies or so.

The Cursed Bullets synergy is really not that significant over-all. In many ways they make curse a positive thing all on their own, to a point. Dealing a bit over triple damage to Jammed enemies means you kill them faster than normal enemies. While not mandatory for high curse, they make high curse incredible amounts easier to manage.
